Qoltar
Joined: 27 Mar 2006 Posts: 13 Location: Cincinnati, Ohio
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Posted: Sat May 31, 2008 12:44 am Post subject: SHAARIN CHALLENGER (Chamax Plague) In GURPS 4/e Stats?? |
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Okay , Here's my problem - I mis-remembered something and want to know if any of you guys can help fix it ...or at least adapt my improvisation to GURPS 4/e.
About 4 or 5 game sessions ago, a new player character joined the group. I thought she was only go to show up occassionally -so I gave her a choice of pre-gen characters that I had already made with the GCA. She chose one that owned a starship - so I decided that she needed a ride to Biter/Sword Worlds to transport a vital part of Jump Drive equipment that her grounded ship needed. (Amanda Marie Owen, a generic GURPS: SPACE character I once posted on the SJG Forums).
What I didn't expect : She has made EVERY game session since then, so I now had to figure out ways to have the storyline and plot affect TWO ship's worth of characters.
Here's the problem that maybe you some of you gearheads can help me out with: I didn't want to use yet another Empress Marava as her ship ....and I vaguely remembered an altered version of the Type R Merchant from canon/classic TRAVELLER that could do a Jump 2 and had equipment or something taking up a big chunk of the regular cargo bay.
SO...I find my FFE reprint of the short adventure Chamax Plague and its the Shaarin Challenger design that I had remembered and based her ship on.
Is there a way to do that shape and deckplan design with a Jump 2 capability? Those Scientific Labs would be gone on this version- just normal cargo space in those areas.
Anyone pretty good at doing stats for this sort of thing??
Oh, and the player named her ship: Night's Beautiful Daughter.
- Ed Charlton
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